SKImageLayer
public class SKImageLayer : SKTiledLayerObject
Overview
The SKImageLayer object is really nothing more than a sprite with positioning attributes.
Properties
| Property | Description |
|---|---|
| image | Layer image name. |
| wrapX | Wrap horizontally. |
| wrapY | Wrap vertically. |
Methods
| Method | Description |
|---|---|
| setLayerImage | Set the layer’s image. |
| setLayerTexture | Set the layer’s texture. |
| wrapY | Wrap vertically. |
Usage
Set the layer image with:
imageLayer.setLayerImage("clouds-background")
-
Set the layer image as a sprite.
Declaration
Swift
public func setLayerImage(_ named: String)Parameters
namedStringimage name. -
Update the layer texture.
Declaration
Swift
public func setLayerTexture(texture: SKTexture)Parameters
textureSKTexturelayer image texture.
-
Update the image layer before each frame is rendered.
Declaration
Swift
override public func update(_ currentTime: TimeInterval)Parameters
currentTimeTimeIntervalupdate interval. -
Parse the image layer’s properties.
Declaration
Swift
override public func parseProperties(completion: (() -> Void)?)
View on GitHub
SKImageLayer Class Reference